![]() It was different to the HEV and power armour charge mechanics and felt right for the game. Blue Shift does more storytelling than either the base game or HL:OF ever did, with more moments that show character, develop the story, and make the facility come alive and feel lived in.Other than that its run and gun, talk to scientists, help out, explore, and find a way out of the complex. In fact the only real pace killing moments are a couple of puzzles which you feel stupid for not solving immediately after you’ve run past the solution a couple of times. Being so short and stripped back, the game is extremely tight and well-paced.Shoot aliens, murder soldiers, solve puzzles, and work your way through more of the facility in this tight and mostly well-paced after-dinner mint sized expansion. It’s funny how time has swapped the two for me now, but I gotta say that Blue-Shift is really good, much better than my memory credits it for, in fact, while Opposing Forces just didn’t do it for me.įinishing up my half-life1 set play through, Blue Shift has you placed in the shoes of one of the security guards in Black Mesa, and as we already know the events and formula it skips along quickly to the meaty part of the story, which sees a group of scientists trying to escape. No new guns, no new monsters, nothing really innovative or different, no bombastic and visually stunning pieces, and no big bad evil alien to squish… It is something very different, and much lower key when compared to HL:OF. HL:BS surprised me, which is difficult given I’ve played it before. We should be able get you fairly close to where survey team had set up, but I fear the likelihood of running into alien creatures is very high.TLDR: As good as it is short, which is extremely. I'm afraid you're the only one that can do this, seeing as how everyone else will be needed to run the equipment. In order any of us to get out of here alive, someone will need go to the borderworld, and activate the device. We later discovered other methods of aiming the field, but all the equipment in this lab uses the older technology. We lost contact with the survey group shortly after the device was in place. This device could then be used as a focal point and relay to aid in the teleportation. Some of the more promising research on the matter led to a device that could be attached to the strange crystalline structures we found in this borderworld. We discovered a strange borderworld that was somehow involved in the process, and this kept us from accurately predicting where any given teleportation event would lead to back on Earth. Calhoun, teleportation isn't as simple as going from point A to point B. Once we were able to consistently create the teleporter field, we ran into new problems. Interestingly, all of their first person models except for the Tau Cannon have Barney's hands on them instead of Gordon's. Unused Weapons Gluon Gun, Tau Cannon, Crossbow, Laser Trip MineĪll of the models for the Crossbow, Tau Cannon, Gluon Gun, and Laser Trip Mine exist in the game's files. This also includes content that was unused in the original game, such as the cut enemies. 4.2 Captivation Digital Laboratories LogoĪll of the art, code, and sounds from the original game is in Blue Shift, most of it unused.2.1 Gluon Gun, Tau Cannon, Crossbow, Laser Trip Mine.
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