Writer.WriteLine( "DenoiseMode=Default" ) Writer.WriteLine( "InputPath=%s" % vrayDenoisePath ) Writer = StreamWriter( pluginInfoFilename, False, Encoding.Unicode ) PluginInfoFilename = Path.Combine( ClientUtils.GetDeadlineTempPath(), "automVRAYDenoise_pluginInfo.job" ) Writer.WriteLine( "Frames=%s" % job.JobFrames ) VrayDenoisePath = "%s\%s.?.exr" % (outputDirectory,outputFilename) OutputFilename = outputFilename.replace("#","") Writer.WriteLine( "Name=%s - Automatic VRAY Denoise" % job.JobName ) Writer = StreamWriter( jobInfoFilename, False, Encoding.Unicode ) JobInfoFilename = Path.Combine( ClientUtils.GetDeadlineTempPath(), "automVRAYDenoise_jobInfo.job" ) # TODO: Connect to pipeline site to notify it that the job for a particular Self.OnJobFinishedCallback = self.OnJobFinished In case it helps, here is the code (you can have a good laugh no problem) Is there any template, sample or tutorial which I can follow? I would like to run VRAY Denoise after the drafting job of a tiled rendering. I’ve tried to modify the code of this thread and all I can achieve is execute the script without errors… and without denoising xD My question is: Are python skills required to do an automatic post job of vray denoise? I simply can’t continue from your starting point. I can do a couple of tricks with Maxscript but I am not a coder. Advanced Keying Breakdown: DESPILL 2.I am completely new to phyton.CG Compositing Series - 1.1 What And Why.Advanced Keying Breakdown: 4.1 - Template.CG Compositing Series - 2.1 Material AOVs - Diffuse, Specular, Emission.CG Compositing Series - 1.2 Categories of Passes.CG Compositing Series – 1.2 Categories of Passes.The Foundry Nuke: Gizmo Creation – Tips and Tricks.CG Compositing Series – 2.1 Material AOVs – Diffuse, Specular, Emission. ![]()
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